Dune Sound Designer Reveals The Scrapped Sandworm Idea That Could Be Used In Denis Villeneuve’s Sequel

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The first chapter of Denis Villeneuve’s Dune adaptation was epic in so many ways it’s hard to count them. The director introduced us to iconic characters, settings and creatures from Frank Herbert’s beloved novel and took us on an unforgettable journey with them. One can only imagine what he has in store for the upcoming sequel and, now that the team has begun preparations, we’re getting a few clues about what to expect. That includes one detail, from a sound production designer, who revealed we may end up seeing a version of the sandworms that had to be left out of the first film. 

For many Dune fans, one of the most unforgettable aspects of Frank Herbert’s world are the presence of the sandworms. Denis Villeneuve and his creative team, including Sound Designer Theo Green, masterfully brought the gigantic, monstrous creatures to life in their adaptation. But it turns out there was a plan for creatures to play an even bigger role in the first film. Green told Vulture that originally, the life cycle of the monstrous worm was going to be shown in Paul Atreides’ spice visions. That means we would have seen the sandtrout, or sandworm larvae if you will, for the first time: 

It was something that was only ever in the storyboard phase and not developed further, but we did create a few sounds for it. We had Paul seeing the sandtrout and came up with a very strange sound, like a heartbeat, like a watery heartbeat. That could be tapped into for Part Two.

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